Gem updates

I only list new gems here in the Dispatch. The problem is that existing gems never get mentioned (unless someone writes a blog post about them). What do you think of listing new versions of RubyMotion gems? That may be a lot of information, perhaps too much. Your thoughts please: @twerth


If you missed the last issue, you can find it here: issue #31.

Happy coding, Todd Werth (@twerth)

Articles, News, New Gems, and Blog Posts


June 17th, 2014 | meetup
Quarterly Show & tell / lightning-talk meeting

June 17th, 2014 | blog post | by Jack Watson-Hamblin
Grand Central Dispatch Isn’t Just For Background Queues

June 16th, 2014 | screencast | by Jack Watson-Hamblin
Episode 29 – Table Cells in MotionKit

June 16th, 2014 | **blog post ** | by moriyaman
I’ve used the iBeacon in Rubymotion

June 16th, 2014 | slides | by Wouter de Vos
RubyMotion and ProMotion – Ams.rb Talk

June 16th, 2014 | blog post | by Jamon Holmgren
Apex: A RubyMotion Web Microframework

June 14th, 2014 | blog post | by Jack Watson-Hamblin
Swift Still Won’t Replace RubyMotion

June 12th, 2014 | slides | by Stefan Haflidason
(Even more) Rapid App Development with RubyMotion

June 11th, 2014 | blog post | by Gavin Morrice
Simple, Clean Persistence in Rubymotion with motion-persistable

RubyMotion App of the Week


image

June 15th, 2014 – QuickLens

“As a UI Designer/Developer, you are always trying to create the best possible interfaces.
With QuickLens, you can ensure that your implementation matches the design.”

Most of the app is built on plain AppKit with a sprinkling of Carbon. It also uses the following CocoaPods:

Hidden Gem by Gant Laborde of Iconoclast Labs


I know you’re still foaming at the mouth to see Android Dev for RubyMotion. What will it look like? It’s been announced for a while now, but no one but HipByte has the beta, and you don’t get to see what that lovely RM code looks like… or do you?

Today’s treat, if you must browse and speculate the cutting edge, feast your eyes on some unannounced but lovely RM 3.0 and Android code here

RMQ News


A quick update: version 0.6.0 is still in beta, but I’m personally using it in one real project. I’ve fixed a bunch of bugs, I’ve added padding (I haven’t documented this yet). There are still a few bugs I know of, I think once those are fixed it will be time to rollout the 0.6.0 gem; probably this week.

From the Archives

Because it’s easier to copy and paste than to write


“Call super”

by Ken Miller (@seriousken)

If you’re overriding a built-in initializer method like initWithFrame, you should always call super or another built-in initializer first, check its value, and then do your setup. If you don’t, there’s no guarantee your storage has been set up. It might work fine in the simulator, or even your device, but can cause random crashes in production:

def initWithFrame(frame)
  if super
    @my_var = stuff()
  end
  self
end

One more thing


Octicons for everyone


If you have any tips, blog posts, or want to sponsor this newsletter, please send emails to todd@infinitered.com